Sunday, February 27, 2011

Second Life and education

Immersive environments and simulations (SIMS 2) are gaining popularity in education. ISTE has provided a list of some educational examples of SL uses.

Also check out the Serious Virtual Worlds Report for as description of "real capability to offer very practical engagement and social interactions with realistic contexts, to offer conceptual experimentation and to create role plays that facilitate for example different interpretations of historical events and more textured use of information (eg overlay of data and images) to scaffold learning."

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